Skip Navigation

InGameLoop relies on readers. We may earn commissions when you purchase through our links. Check Affiliate Disclosure

Intel details game-boosting frame generation tech that uses a different technique

Intel is set to introduce its revolutionary frame generation technology, known as ExtraSS. Departing from...

Intel details game-boosting frame generation tech that uses a different technique

Intel is set to introduce its revolutionary frame generation technology, known as ExtraSS. Departing from the conventional methods employed by its competitors, Intel’s ExtraSS leverages a distinct technique that promises to elevate visual experiences in gaming.

The announcement was made at Siggraph Asia in Sydney, where Intel provided an in-depth look into the intricacies of ExtraSS. Unlike its counterparts, DLSS 3 and FSR 3, which rely on frame interpolation, ExtraSS takes a bold step forward by incorporating frame extrapolation. This departure from the norm could position Intel as a trailblazer in the realm of gaming graphics.

While ExtraSS shares similarities with the frame generation technologies of DLSS and FSR, it distinguishes itself by utilizing a different approach to data processing. Instead of employing two frames to create an intermediary one, as seen in interpolation, ExtraSS requires just a single frame to generate a new one. This shift introduces both challenges and advantages to the gaming experience.

One notable challenge lies in the limited data available for Intel’s algorithm. Extrapolation demands a higher resolution input, potentially resulting in visual glitches and artifacts, a fact acknowledged by Intel in its accompanying white paper. However, the upside to this approach is a reduced latency penalty compared to interpolation. Traditional interpolation often introduces delays in rendering frames to generate new ones, ensuring they appear in the correct order.

Intel’s decision to embrace extrapolation, in contrast to the interpolation method chosen by its rivals, is rooted in the company’s claim of having developed “a new warping method with a lightweight flow model.” This purportedly enhances the feasibility of extrapolation, offering a unique advantage over existing technologies.

The absence of demo footage, conducted in Unreal Engine, adds an element of suspense to the unveiling of ExtraSS. Without visual evidence, evaluating the true capabilities and impact of this novel technology remains a challenge. The gaming community eagerly awaits the opportunity to witness ExtraSS in action and gauge its effectiveness in delivering an immersive gaming experience.

A critical consideration in the context of frame generation technologies is the prevalent issue of latency. DLSS 3 and FSR 3 have struggled with latency penalties, necessitating additional features such as Nvidia’s Reflex and AMD’s Anti-Lag technologies to address these concerns. ExtraSS, if it can deliver commendable visual quality, may emerge as a potent alternative that does not rely on supplementary features to achieve acceptable latency levels.

The success of ExtraSS hinges on its ability to overcome the inherent challenges of extrapolation, particularly when competitors face hurdles in the visual domain. DLSS 3 and FSR 3, employing a higher-quality frame generation method, already contend with issues in delivering optimal visuals.

As ExtraSS enters the gaming arena, its unique approach holds the potential to reshape the future of graphics technology, offering gamers an unprecedented level of visual fidelity and performance. The gaming community eagerly anticipates further developments as Intel continues to push the boundaries of innovation in the pursuit of an unparalleled gaming experience.


Nvidia owners rejoice: Starfield’s DLSS update will start beta testing on Steam next week

Intel’s New GPU Drivers Boost Performance Up To 750% in DX11, 53% in DX12

Nvidia Believes Upscaling Like DLSS Will Overshadow Native Resolution