In the ever-evolving landscape of gaming technology, AMD has been making notable strides with its FidelityFX Super Resolution (FSR) technology. The latest iteration, FSR 3, is poised to bring about significant advancements, not only for Radeon graphics card users but also for those sporting Nvidia and Intel GPUs. With the imminent launch of FSR 3, AMD is paving the way for enhanced gaming experiences across a broader spectrum of hardware.
The previous year saw the launch of FSR 2.0, a considerable step forward in making the technology competitive with Nvidia’s Deep Learning Super Sampling (DLSS). This new version also exhibited compatibility with a wider range of graphics hardware from major players in the field, including AMD, Nvidia, and Intel. A strategic move, as the gaming community encompasses a diverse array of hardware preferences.
Interestingly, FSR 3 continues to uphold this inclusivity, promising support for both newer and older GPUs from all three GPU giants. Confirmed by AMD, FSR 3 will extend its compatibility to the following hardware categories:
- Radeon RX 5000, 6000, and 7000 series. While FSR 3 is endorsed for a superior experience on 6000- or 7000-series GPUs, it can be operational on a variety of other options as well.
- Intel Arc GPUs, along with upcoming integrated GPUs that share similar feature sets.
- All Nvidia RTX-series GPUs, spanning across the RTX 20, 30, and 40-series.
- Unspecified game consoles, presumably referring to the popular PlayStation 5 and Xbox Series X/S.
However, the introduction of FSR 3 comes with certain limitations. Older GPUs, including AMD’s Vega dedicated and integrated GPUs, Intel’s Iris Xe integrated GPUs, and earlier Nvidia GTX-series GPUs, are not encompassed within its compatibility umbrella. AMD is currently evaluating the feasibility of extending support to these legacy GPUs but remains cautious about making a commitment.
One of the standout features of FSR 3 is “Fluid Motion Frames,” a concept derived from a similar feature that doubled frame rates for video playback. Unlike its predecessors, FSR 3 goes beyond bridging gaps in rendered images; it’s equipped to analyze variations between frames and generate entirely new frames to fit in between them. The result? A potential doubling of frame rates without doubling the required GPU rendering power.
However, it’s worth noting that certain challenges arise with this innovative approach. In scenarios where GPUs are already churning out high frame rates, the algorithm’s task becomes easier, producing interpolated images that are both visually appealing and unobtrusive. Yet, as the frame rate drops, the algorithm’s reliance on estimation becomes more pronounced. Swiftly moving and erratic elements, such as swaying grass or rainstorms, can frequently lead to inaccuracies in the algorithm’s predictions.
AMD’s strategy with FSR 3 is multi-pronged. In addition to enhancing the gaming experience, AMD is introducing “HYPR-RX,” a driver-level switch that simultaneously activates Radeon Boost, Radeon Anti-Lag, and Radeon Super Resolution features. While these features can individually enhance frame rates and reduce latency, their collective activation within games supporting them offers a comprehensive boost.
As the gaming community anticipates the unveiling of FSR 3, AMD is also introducing intriguing possibilities for DirectX 11 and 12 games running on 7000-series AMD GPUs. This version integrates Fluid Motion Frames into gameplay, taking a unique approach to frame generation. However, it’s important to note that this version’s application is limited to newer AMD GPUs and specific game titles that incorporate support.
With Square Enix’s Forspoken and EA’s Immortals of Aveum set to embrace FSR 3 support in September, and the promise of 12 additional games integrating the technology in the future, the gaming landscape is about to undergo a transformation. As FSR 3 bridges the gap between GPUs and enhances the gaming experience, gamers across the spectrum of hardware preferences are in for an exciting ride.